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Rapid Game Prototyping without code using Unity & Playmaker!
Course Overview and introduction to game design
Course welcome and overview (1:56)
Introduction to design and planning (30:27)
Whiteboxing
What modelling tool to use (14:30)
Setting up Unity for whiteboxing (22:36)
Unity, Whiteboxing and Maya LT (15:04)
Building out the whitebox starting area (40:39)
Adding detail to your whitebox (51:24)
Your project! (2:03)
Speed-modelling the rest of the whitebox! (44:58)
Basic game systems with Playmaker!
What about 3rd-party assets from the Asset Store? (13:03)
Systems overview (5:08)
What's new in Unity 5? (6:49)
Custom mouse cursor (6:32)
Triggers (44:27)
Mouse interactions overview (30:50)
Breaking up your whitebox (12:31)
Putting it all together (35:56)
Quest systems: adding a narrative to drive your game
Quest Stages (11:55)
Introduction to Quest Managers (24:14)
Improving the Quest Manager (11:52)
Wrapping up the Quest Manager (17:20)
Update the first Quest Stage (13:45)
Update the second Quest Stage (29:27)
Update the final Quest Stage (14:24)
Advanced systems: health, AI and shooting
Character Controller Overview (26:45)
Health System Overview (18:39)
Playtesting (5:59)
A Word on GUI (10:49)
Basic Shooting and AI (23:48)
AI Robot (35:49)
Hitscan (18:52)
Next Steps and Wrap Up (11:01)
Teach online with
Hitscan
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